Friday, December 10, 2010

Against A Sun Spot


Man the helpless victim of catastrophic change

Man the giant amongst all prodigies of nature

Man!

Left helpless against a sun spot!

Cure my friends?

Death!

Sweet and senile

Sweet hazy blotch in time

Man the great wonder of atomic change

Carbon catalysm of a tonne years

Man

Left forgotten

To be forgot.


Recall of surrealism

Remembrance of a dozen dreams

Membrane of eternity

If we are forgot

Who will remember?


Nature needs us

As much as the gods

All'S forgotten

By the death of my dream

WAKE UP!


Dark platform.

Two Lights

One on a young boy.

Another,

Softer. Older.

On the old man.


"What happens when we die father?", the boy asks

The soft lighted silhouette replies,

"The world ends when you die my son,

The world ends when you die"

Thursday, December 02, 2010

[Automotive Modelling] {180 Degree}

I really cant figure why every time I upload something on Vimeo I have a blasted hard time getting the Res right. Anyways, heres a 180 degree sim of the car that I just finished. See what you might have to say. No comments on it really. The tail light material is off, I just realised. Besides that cant spot anything till now.

Took me about 4 days to make the damn thing. And the another night to render. The materials are either mental ray, regular shaders, of just regular base shaders with a lot of spec and all.

Anyways, this is this. Will see you soon, with the next thing...and once that happens..I WANT A JOB!!! LIKE BLOOMING BLASTED BEGGING BELLIES, I DO!!!

so see you soon...

Sunday, November 28, 2010

[Automotive Modelling]


Wallah! Its done! [Automotive Modelling]. Should I be Screaming 'Eurekaaaaa'? And should I be Naked? hahahahhaa..;P

This is just a .Jpg (Click on image for actual size). Will post the Video render in some days. Cant stop to render all of it yet {Remember my systems damn slow! Remember?}, am working on the next thing. Need to get done with that as well before this year end.

Anyways

Modelling - 3ds Max
Texturing - Mostly Mental Ray textures, besides some really sloppy basic things, nothing great!
(HDRI image from openfootage.net)
Rendering - Mental Ray Renderer

I guess that's it

See you later, with the next thing. Hoping to finish it soon!

Thursday, November 04, 2010

[SIGMA] Final Output

A friend of mine just put up a 360 degrees Media Company, Sigma. So out of randomness, I made this Company ID sort of thing for it. Not the brightest idea in the tanning bed, but never-the-less I am still putting it up.

This is low resolution render. The entire thing was made in 3D Studio Max 2010, and composited in Adobe After Effects CS4. and took me an eternity to render the damn thing [4 straight days]. God knows how many days it would take for a full HD.

The Materials are Blend along with Raytrace. and the scene contains about 400 lights, give and take. Rendered in Mental Ray using Final Gather.

After writing all of this...it really took me a long time to render, I just cant get over that...:P :P...So; What ho Jeeves?

Wednesday, November 03, 2010

[UPCOMING]


* Up-coming...this is what it is going to look like...now keep imagining...details later...might take a week just to render....but this is the promo shot for a company ID!

Saturday, October 30, 2010

Volume Light

Turns out this thing takes about 13 minutes to render on my system, so if was to simulate a fog/dust of 100 frames, it would roughly take me more then a day or so. (when it says 13 its never 13)...100 frames...shit!!!...how will i ever render a film...wanted to simulate it into a video, that becomes more effective but...may be when i sleep then. till then here it is...VOLUME LIGHT RENDER...pretty neat according to my standards..

software: 3ds Max
Light: Mental Ray Omni
Material: Mental Ray Archaetectural
Renderer: Mental Ray (with Final Gather)

Friday, October 29, 2010

The Temple of The Swaying Swoons

The funny thing is this started as something completely differnt and landed to be this...Whatever this is...A Temple...prbably the temple of thelema!

Modelling - 3DS Max 2010
Rendering - Mental Ray (Occlusion Render)
Compositing - AfterEffects

Melt Modifier

Just testing some Camera action like those funky videos. But I guess mine didnt turn out to be that funky afterall. :P :P...any ways heres a melting torus for whoever cares (besides me)...

Software: 3DS Max
Texture: Raytrace
Renderer: Mental Ray