Monday, April 09, 2012

Waiting Room (Int.)

* Took a bitch of a time. This one. Some 7 hours for the final render. Moved some pieces in the final scene. There was not much thought to the scene. No pre-prod. Just randomly went on making things and putting them together. Turned out to be like a waiting room. Though I dont know of where. Glaring mistakes in this one as well, but I didnt have the courage to correct them and render again. Spot them for me if you may.

Blah! Blah! 

Have the funs'.

Lighting Without Texture

With Textures and Final Gather

Thursday, April 05, 2012

The Room Of Things

* Just some random texture exercise. Very simple model, very basic lighting, and some new textures. Yeay! The shadows are a bit off. But thats coz the render was taking too much time with it (40 minutes or so). So I offed it a bit. Still I guess not bad as a test. Want to "Drop"? :P :P :P

Come to think of it. I still need to figure the bloody wood texture though. It looks a bit off, dosent it?


This one is without the textures. Just the model and some lighting.

With texture, and some mixing of the above image for Ambient Occlusion [Didnt feel like taking a separate pass].
Later then...

Wednesday, April 04, 2012

Head Model


* Alas I managed to make a head after I think 3 years of trying. What I mean by this is that the one's I had made before were not always consistent with quads. Anyways this is the first head. Hopefully I'll be making more soon.


Black And White [Ext.]


* Finally back on track. A very quick modeling and texturing exercise, just to get back. This could be a lot better if I would have unwrapped it by hand. but here I have only Used the regular Box maps. The sad bit is that the stairs at the back are not visible at all because of the draft quality of the render. Even then, this is this.

Cheereeooo!

Softwares Used:

3ds Max 2010
Mental Ray
Photoshop CS4 

Monday, March 12, 2012

Architectural Rendering [Interior]

clickonimagetoenlarge
— Took about an era to make this one(some 10 hours straight). But by the end of it I think architectural renderings are way easier then anything organic (that being the biggest problem of my life!). Though, I really had to work this one up in Photoshop. All in all, a real fun experiment. [The lighting though might seem a bit dark, but that happened in the importing to jpg.]

Softwares Used:
3DS Max 2010
MentalRay
Photoshop CS4

Saturday, March 10, 2012

red dot tellyworks [Logo Design]

— Here are some of the bloody 55 options that I had not so creatively thought of for this company. I cant believe that these could be so lame.

1. I think I will never like what I make.
2. They never seem to fit any standard.
3. They are just annoyingly like something I must have seen. You know what I mean. 

Anyways, so this company is called red dot tellyworks. There is no reason why it is called that, so I basically had no brief for the logo. It could have been a monkey's arse, given that it looked good. But that would be very bad for their work so I didnt try.

Most of these are layouts, final renderings would be slightly different, with some amount of tones here are there, but the design would mostly be the same.

This one got finalized. And you will see it on your television screens now, before and after those shows that none of us watch. :D

 
Got selected...Tadang!

The rest are the options. I would like to write about each of them as well. But then there isnt much story to it, was just looking for a nice shape that could be worked on. Pretty Self-Explanatory! Not the brightest designs. [and yes, I am aware that some of them look like designs for chinese restaurants. ha ha ha!]

 


















  



Tuesday, March 06, 2012

Monday, March 05, 2012

05.03.12 [SpeedPaint]


— Morning Paint.

— As I do more and more of this, I think I need to understand how to mix colors in photoshop. That one brush! although this is how a speed paint is.

The smudge tool dosent work properly. That is not the solution. opacity kills the feel. so there has to be some brush that works for mixing, like in coralDraw. Anyways. This is today. Hopefully I'll be putting up more today.